Adobe Photoshop is a very high end software program that is designed to allow artists to manipulate images from all mediums. We only really need a very small portion of the power of this program. You should feel free to learn as much of the program as you like, but you're on your own. In this class we will consider just the simple tools and concepts necessary to get our Hulmer artworks on line.
The Hulmer Computer Lab Macintosh run two different versions of Adobe Photoshop: Machine 1 (nicholas) is installed with Adobe Photoshop 4.0; the Student Mac runs Photoshop 3.0. The later version of the software obviously contains more tools, but either version of the software will accomplish the basic operations needed for this project. Comments below refer to the Adobe Photoshop 4.0 User Guide, which is more sensitive to the issues of creating images for the web
Topics for this page include:We will use various reproductive mediums in the process of creating images of the Hulmer artwork. Every intermediary step produces a result that is constrained by the technology. One rule to remember is that the quality of the final reproduction will be dependent upon the quality of each intermediary phase. Even though there are corrective measures possible, the medium with the lowest level of quality will be the ultimate determinant of the final outcome. A bad original photograph is going to end up in a lousy .GIF. And even the best HTML programming cannot redeem a vapid and uninteresting text. The old computer guys have a phrase for this: Garbage In, Garbage Out!
In our project, we are moving from a medium of very high quality (photography) to one of very low quality (the average computer screen). The low quality of the final display determines what goes into our image making.
Because we're planning to display an image online, the maximum image size is determined by the lowest pixel dimensions of the monitors used to display the image. If our audience will view our image on a 13" monitor, we will probably want to limit the size of the image to 640 by 480 pixels. (Users Guide, p. 37)
Using too low a resolution results in pixelation--large pixels that produce coarse output. Using too high a resolution increases the file size unnecessarily and may increase the time required to load the image. Look at the examples in the Users Guide, p. 40. The default resolution of a Macintosh monitor is typically 72 dpi; the default resolution of a PC monitor is typically 96 dpi.
In addition, browsers don't always begin with the same 256 colors. Lynda Weinman explains how she came up with a Browser Safe Palette, as follows:
The Browser Safe palette, as I so named it, is the actual palette that Mosaic, Netscape and Internet Explorer use within their browsers. The palettes used by these browsers are slightly different on Macs and PCs. This palette is based on math, not beauty. I didn't and wouldn't have picked the colors in this palette, but Netscape, Mosaic and Internet Explorer did, so...Visit her website (Lynda's Homegurrrl Page) for her examples and additional discussions.The Browser Safe Palettes only contain 216 colors out of a possible 256. That is because the remaining 40 colors vary on Macs and PCs. By eliminating the 40 variable colors, this palette is optimized for cross-platform use.
The Browser Safe Palette should not be used to remap color photographs. It is better to use an adaptive palette (with no dithering,if possible) and let the end-browser do any additional dithering. The Browser Safe Palette is useful for flat-color illustrations, logos with flat-color, and areas in any image that have a lot of a single color. When a browser dithers flat colors it looks far more objectionable than when it dithers photographs.
Following Lynda Weinman's advice, we should create our images in the indexed color mode, based on a palette of at most 256 colors. When we convert an image to indexed color, Photoshop builds a color lookup table, which stores and indexes the colors in the image. If a color in the original image does not appear in the table, the program matches the color to the closest color in the color table or simulates the color using the available color. (User Guide, p. 76)
Be careful! The same reduction in detail occurs when we move from an image using millions of colors to an allocated 256. An indexed image is flattened, and we cannot go back to the original color range of the image.
Laura LeMay reviews these problems of color allocation in Teach Yourself Web Publishing with HTML 3.2 in a Week. 3rd edition. Indianapolis: Sams net, 1996). In chapter 8, she suggests that :
There are two ways to work around color-allocation problems and increase your chances of getting the colors correct.One way is to make sure that the total colors in all the combined images in your page do not go over 256 colors. She describes a procedure for reducing colors in an image that you might find useful (pp. 214 ff).
Alternatively, you can use a single color map for all the images on the page, using this procedure in Photoshop:
In addition to her useful book, have a look at Laura's Web Zone for more programming hints, and Laura Lemay's Home Page: Do Not Inhale.
- Create one large document, including all the images from the page on one canvas.
- Convert the document to indexed color using as many as you need (up to 256)
- Choose Color Table from the Mode menu. The color map for the larger document is the combined color map for all the smaller images.
- Save that colormap.
- Open each individual image and convert the image to indexed color. (The number of individual colors isn't important).
- Choose Color Table from Mode menu and load saved global color table
- Save each image with the new global color map.
Some of the possibilities of Adobe Photoshop are demonstrated as follows:
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